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Date: Wed, 31 Jan 1996 08:26:01 -0800
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From: dma@mcs.com (Dan Ablan)
To: lightwave@mail.webcom.com
Subject: Re: Bone joints - they look awful
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> I've just set up a skeletal structure for a character I'm working
>on, and everything deforms well with the bones except for the joints. They
>look awful. It looks they're being folded, instead of retaining their
>natural shape. Does anybody know how to work around this? I've tried
>shifting the pivot points of the bones relative to the joint, but it hasn't
>done much good. Should I be modifying the model in some way so that the
>joints will deform better with bones?
I think you made need to use more bones, but smaller ones.
It sounds like you are also moving the bones too much.